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HAQattaq
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 SO has it been 11 years?? Only felt like 9 or 10 to me...

Starcraft II has finally landed.

Check out some early reviews! Link

I will say that the game is indeed polished after these 11 years..I still need to get back up to RTS speed but it is refreshing to play a well made PC game..

A goal without a plan is just a wish.
RaiderRob
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It's that I'm already through most of the campaign and the biggest spoiler I already knew (some jerk on another forum) but you might want to add that the singleplayer review link here depending how much you care is completely spoiler infested.

HAQattaq
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Fixed
Thanks.

How long would you say the single player campaign takes? Do you plan on buying the second and third titles when they are released?

A goal without a plan is just a wish.
RaiderRob
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Really depends on your own experience, on what level you want to play (Brutal for not that experienced players will really be BRUTAL), how much you keep interacting with others outside the missions, how many bonus objectives you want to do, how many achievements you want to get. I think the absolute top tier players can probably complete Brutal in 12-14 hours if they don't get distracted but for the average gamer doing Hard, getting as many achievements as possible and just exploring everything you're probably looking at 30 hours or so. There's an achievement for completing the normal mode in 8 hours but any halfdecent online gamer will steamroll normal mode.

I think I'll buy the 2nd and 3rd. I found this campaign to be a bit corny at times but it leaves a very good setup for 2nd and 3rd game to be very epic. There's also an awesome sidestory in this one, that made it change overall a lot for the better.

LZ_Mordan
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Hello

reading amazon's reviews, looks like Blizzard messed up.

http://www.amazon.com/Starcraft-II-Wings-Liberty-Pc/product-reviews/B000ZKA0J6/ref=cm_cr_pr_link_next_8?ie=UTF8&showViewpoints=0&pageNumber=8

RaiderRob
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Game is fine, battlenet 2.0 isn't.

I wouldn't be surprised if that messup was created by Activision pushing some retarded social gaming poopie on Blizzard than that it was Blizzard's fault.

badbigwlly
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 Compared to Quake Live, SC2 was in beta for a really short time period. Not enough user feedback from that?!

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RaiderRob
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badbigwlly wrote:

 Compared to Quake Live, SC2 was in beta for a really short time period. Not enough user feedback from that?!

Trust me, Blizzard got from day1 of beta the same constant feedback about battlenet 2.0. They'd have to be blind to miss it.

Edit: the us.battle.net/sc2/en/forum/topic/248426346 feedback thread, which basically is the same since beta day 1.

microslave
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RaiderRob wrote:
badbigwlly wrote:

 Compared to Quake Live, SC2 was in beta for a really short time period. Not enough user feedback from that?!

Trust me, Blizzard got from day1 of beta the same constant feedback about battlenet 2.0. They'd have to be blind to miss it.

Edit: the us.battle.net/sc2/en/forum/topic/248426346 feedback thread, which basically is the same since beta day 1.

 

I think Battle.NET 2.0 isn't as bad as a lot of people make it out to be; in my opinion, the new features are great (friends list, integrated links to profiles from games, match maker etc.).

Where they dropped the ball is not including some of the basic old features, such as chat rooms - or areas for people to congregate in a social matter. Staring at that starting menu interface makes you feel like you are not really online, and a part of a larger community. I agree chat rooms original implementations (dumping people into a random US-WEST## chat room) wasn't great, but at least you could quickly join another community - i.e. MFO, TL, etc. etc.

The new custom game picker isn't great either, however, I think if they could fix the issue of 'popular maps getting more popular' and non-popular maps virtually unplayable, it would be the best out there.

CAMPAIGN SPOILERS BELOW

 

 

I thought the campaign was a bit disappointing, from a story/lore perspective. This could have a lot to do with the anticipation, but it just came across as pretty weak. The story left me thinking, "is that really it?", the Protoss sub-campaign was way more interesting, as nearly every mission was an integral part of the story. On the other hand, the Terran missions were very filler like, not affecting the story other than granting more credits for upgrades/research. Even what I thought the goal of the campaign was, turned out to just go by the way side - "Mengsk, meh I know you've spent the last 22 missions in attempting to kill him, but now we're going to go save my ex-girlfriend turned pshyco b!tch. The mission design was really good, however, very interesting and kept it fresh. Not your standard 'build base. kill enemy units. destroy all enemy buildings. win'.

I am certainly hoping for more from the Heart of the Swarm.

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